The Blood of Dawnwalker Wiki & Database
The Blood of Dawnwalker wiki and database: every weapon, perk, quest, enemy and merchant, plus the interactive Vale Sangora map, with stats.
Browse the Dawnwalker database
All 381 pins on the Vale Sangora map in The Blood of Dawnwalker, from fast travel shrines to monster lairs and quest starts.
Every shortsword, longsword and greatsword in The Blood of Dawnwalker, with damage, DPS and modifiers at any item level.
All 357 chestpieces, trousers, bracers, boots, rings and amulets in The Blood of Dawnwalker, with toughness by level.
The Swordmastery, Vampirism and Witchcraft trees in The Blood of Dawnwalker, laid out tier by tier.
Every perk in The Blood of Dawnwalker with its effect at each level, skill point cost and the manual that unlocks it.
All 27 active abilities in The Blood of Dawnwalker, with activation charge cost, cooldown and working phase.
All 205 quests and open world activities in The Blood of Dawnwalker, with objectives, time costs and rewards.
Health, damage, drops and blood drinking data for every enemy and all 31 bosses in The Blood of Dawnwalker.
Every monster entry in The Blood of Dawnwalker bestiary, with the in-game lore and the enemy variants it covers.
The boyars Xanthe, Bakir and Ambrus in The Blood of Dawnwalker, the activities that disrupt them and how Infamy rises.
All nine edicts Brencis proclaims in The Blood of Dawnwalker, in order, with their effects and Infamy stage.
What each of the 51 merchants in The Blood of Dawnwalker stocks, when it refreshes and what they buy from Coen.
Every potion, food and drink in The Blood of Dawnwalker, the effects it applies and how long each one lasts.
All 45 crafting ingredients in The Blood of Dawnwalker, where they are harvested and which recipes consume them.
All 44 recipes in The Blood of Dawnwalker, what each one crafts and the exact ingredients it needs.
All 49 manuals in The Blood of Dawnwalker and the perk or ability each skill book unlocks.
XP per level to the level 50 cap in The Blood of Dawnwalker, skill points, Corruption and the four difficulties.
All 248 status effects in The Blood of Dawnwalker, what applies each one and which stats it changes.
Every character, location and legend in The Blood of Dawnwalker glossary, as Coen uncovers them.
All 823 books, notes and letters Coen can read in The Blood of Dawnwalker, with the full in-game text.
Every in-game tutorial in The Blood of Dawnwalker, from basic controls to blood drinking and the day night cycle.
All 46 achievements in The Blood of Dawnwalker with unlock conditions, including the 23 hidden entries.
The Blood of Dawnwalker Items
Coen carries three sword types in The Blood of Dawnwalker, each in a weight of its own, alongside clothing for six slots that trades toughness against the weight he can bear. Consumables, ingredients and the recipes that turn one into the other cover everything brewed at a campfire, and manuals teach the perks no trainer will. Every item rolls from Common up to Legendary, and its stats scale with the level it drops at.
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Shortswords
63 shortswords
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Longswords
52 longswords
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Greatswords
61 greatswords
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Improvised Weapons
10 weapons
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Chestpieces
108 chestpieces
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Trousers
67 trousers
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Boots
45 boots
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Bracers
42 bracers
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Rings
49 rings
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Amulets
46 amulets
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Consumables
102 consumables
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Ingredients
45 ingredients
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Recipes
44 recipes
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Manuals
49 manuals
The Blood of Dawnwalker Interactive Map
Every marked place in The Blood of Dawnwalker sits somewhere in the valley, from Svartrau City and the Silts to the woods and wealds around them. Shrines, monster lairs, bandit camps, haunted sites, merchants and quest starts all carry their own pin, and each region holds its own share of them. Fast travel runs between the shrines alone, so the ones already lit decide how far a single night reaches.
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Svartrau City
81 locations
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The Silts
54 locations
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Tantari Woods
44 locations
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Rockfalls
41 locations
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Laslea Glen
33 locations
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Briar Sloughs
33 locations
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Maragir Wealds
30 locations
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Boar's Back
30 locations
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St. Tyna's Grove
28 locations
The Blood of Dawnwalker Quests
The Blood of Dawnwalker runs on a clock: every quest costs time out of the thirty nights Coen has to save his family, so what gets done matters as much as how. Main quests carry the story, side quests dig into the people of the valley, and open world activities are the smaller jobs scattered across it. Many of them only open by day or only by night, and several end more than one way.
View all 205 quests →The Blood of Dawnwalker Enemies and Bestiary
The valley of The Blood of Dawnwalker is held by soldiers, headhunters and bandits by day and by the things that hunt them after dark. Bosses have their own health segments, weapons and a day and a night profile, and ordinary enemies scale to the level Coen meets them at. The bestiary covers the supernatural ones and the animals, and what each of them is weak to.
View all 52 enemies →The Blood of Dawnwalker Skills, Perks and Abilities
Coen levels into three trees in The Blood of Dawnwalker: Swordmastery for the blade, Vampirism for what the curse gives him, and Witchcraft for the craft his mother left behind. Perks are the passive nodes that shape a build and the ultimates that cap each tree, while abilities are the ones bound to a button. Points are finite, and leaning into Vampirism carries a cost of its own.
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Swordmastery perks
22 perks
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Swordmastery abilities
7 abilities
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Vampirism perks
20 perks
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Vampirism abilities
10 abilities
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Witchcraft perks
21 perks
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Witchcraft abilities
10 abilities
The Blood of Dawnwalker Court and Edicts
Brencis rules the valley in The Blood of Dawnwalker through his boyars, and each of them holds their own activities, allies and quests. Edicts are the laws he proclaims as the nights pass, and every one of them changes what the valley allows. Infamy tracks how much attention Coen has drawn, and the higher it climbs the harder the response.
View all 41 court activities →The Blood of Dawnwalker Status Effects
Almost everything Coen drinks, casts or takes a hit from in The Blood of Dawnwalker leaves a status effect behind. Consumable buffs run for a set time, ability and perk effects come from the trees he invests in, and combat effects are what enemies put on him. Durations are counted in world time as often as in seconds, so a single draught can hold for a stretch of the night.
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Consumable buffs
127 effects
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Ability effects
101 effects
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Perk effects
7 effects
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Player states
9 effects
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Combat effects
4 effects
The Blood of Dawnwalker Glossary
The glossary is the journal The Blood of Dawnwalker fills in as Coen goes: the people he meets, the places he reaches and the legends the valley tells about itself. Most entries stay sealed until something in the story unlocks them. They are where the lore of Vale Sangora is written down rather than spoken.
View all 81 glossary entries →The Blood of Dawnwalker Writings
Books, notes and letters are scattered through The Blood of Dawnwalker, and reading them is worth XP as well as the story in them. Some carry recipes or point at a place worth visiting, and others are the only record of what happened in the valley before Coen arrived. Most are found lying where their writer left them, which is often the only clue that anyone was there.
View all 823 writings →The Blood of Dawnwalker Tutorials
The Blood of Dawnwalker explains its systems once and then expects them to stick: parrying and stamina, drinking blood, the day and night cycle, and how time spends itself while Coen travels. Getting any of it wrong costs blood or time, and both are in short supply.
View all 35 tutorials →The Blood of Dawnwalker Progression
Levelling in The Blood of Dawnwalker feeds two tracks at once: experience raises Coen's level and the skill points that come with it, while blood raises Corruption and the vampiric power tied to it. The difficulty preset decides how hard the valley pushes back on both. Corruption never falls on its own, so every drink taken is a step that cannot be walked back.
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Levels and skill points
50 levels
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Corruption levels
15 levels
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Perk level requirements
4 requirements
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Difficulty presets
4 presets