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The Blood of Dawnwalker Tutorials - Controls, Combat and Blood - The Blood of Dawnwalker

Tutorials

All 35 in-game tutorials in The Blood of Dawnwalker explaining controls, combat, blood drinking, time, the Court and fast travel.

Tutorials

35 tutorials in The Blood of Dawnwalker
Abilities Active Abilities can be used in combat to gain a tactical advantage. While in combat, hold to bring... Activation Charges Activation Charges are required to use both Active Abilities and Weapon and Claw Arts. Activation Ch... Astral Communion Astral Communion allows you to activate dormant magic in places of power. It summons powerful Astral... Attacking You can Attack in four directions: left, right, upwards or downwards. Attacking costs Stamina. Press... Basic Controls Move with. Rotate camera with. Press to Sprint. Press to Jump. Press + to Climb an obstacle in front... Blood Craving When Vampiric Health drops down to 1 Segment, you become Hungry and start to Crave Blood. While in t... Blood Drinking The only way to restore Health in the Vrakhir form is to Drink Blood. • In combat, use Voracious Bit... Character Development Most activities grant you Experience Points (XP). Once you've gathered enough, you Level Up. Levelli... Clawride Clawride allows you to slide down a wall without losing Stamina. Clawride is available only in the V... Combat Camera Modes There are two combat camera modes available: Free Camera – the camera can be moved freely with. Lock... Combat Stance You can enter and exit Combat Stance by pressing. While in Combat Stance, press to switch between yo... Compel Soul Compel Soul allows you to extract information from the dead who still have a spark of soul within. Y... Court & Infamy In the Court panel you can check which activities will disrupt the order established by Brencis and... Crafting You can Craft strong Consumables in the Crafting panel. Unlike food, the effects of the Crafted Cons... Day & Night Equipment Presets Some weapons, clothing, and consumables can be great in one form and useless in the other. You can p... Difficulty Markers Some Quests may be too difficult at your current Level. Increased difficulty Serious challenge Every... Directional Block You can Block attacks from four directions: left, right, top, or bottom. Hold and choose a direction... Dodging Press to Dodge an incoming Attack. Choose the Dodge direction with. Dodge sideways or backwards to e... Fast Travel You can Fast Travel between discovered Shrines. Discover Shrines by exploring Vale Sangora. To Fast... Focus Mode Focus Mode is useful for surveying your surroundings. Hold to enter Focus Mode. Important things bec... Haste Haste abilities allow you to traverse the world with Supernatural Speed. They are Shapeshift in the... Inventory In the Inventory panel you can: • Look through the items in your possession. • Equip and unequip clo... Journal In the Journal panel you can: • Look at your current Main Goal. It's up to you how to achieve it. •... Omniblock Hold to Omniblock. Omniblock negates incoming damage from any direction but costs Stamina. Overencumbrance When you exceed your Inventory Weight Limit, you become Overencumbered. In this state you can't run... Perfect Block Perfect Blocks restore some Stamina and leave the enemy open to your Attacks. While holding, choose... Planeshift Planeshift allows you to walk on flat walls and ceilings. Planeshift is available only in the Vrakhi... Quickslots Quickslots are divided into Active Ability Quickslots and Consumable Quickslots. You can toggle betw... Scouting Towers Scouting Towers allow you to scout the surrounding area and discover nearby activities. Scouting Tow... Shadowstep Use Shadowstep to reach distant places. Shadowstep is available only in the Vrakhir form. • Hold to... Silver Posession of Silver is prohibited in Vale Sangora. Only a few Vendors will buy it. Stamina Omniblock and Attacks consume Stamina. When you run out of Stamina, you become Fatigued, which makes... Time Progression Time progresses as you complete Activities marked with. You can track Time progression on the Time B... Unblockable Attacks Some Attacks can't be Blocked. During such Attacks, the enemy target indicator changes into. Use Dod... Weapon and Claw Arts Bracers and Weapons with Weapon and Claw Arts offer unique ways to deal damage on a Cooldown. Weapon...

Loading screen tips

32 tips shown on the loading screens
  • While Omniblock consumes stamina, using Directional Block does not.
  • Torches will burn out with time, so it's better to keep a few of them.
  • Perfect Block happens when you block enemy's attack from the right direction at the last possible moment. Perfect Block gives you an opportunity to counterattack.
  • Remember - during combat you can only use consumables from quick slots.
  • If you don’t satisfy the thirst for blood at night, you might lose control and kill someone by accident.
  • When someone sees you stealing, they will call for the guard, who will punish you for your crimes.
  • Shrines have many uses. Visit one to Fast Travel, learn available Perks, Skip Time, or access your Storage.
  • To upgrade or obtain new Perks and Abilities, first read relevant Manuals. You can then learn the newly available Perks and Abilities at Shrines, using your Skill Points.
  • As a vrakhir, you can drink blood from animals, monsters, and humans - however, not all kinds of blood will sustain Coen the same way.
  • Dirty Trick lets you briefly blind your enemies. It might not be a particularly chivalrous tactic, but it may keep you alive when all else fails.
  • Climbing up a tower will reveal activities available in the area. However, to do so you must use the vrakhiri traversal powers.
  • One of your favourite swords or armours becomes underpowered? Don’t throw it away! Instead, pay one of the craftsmen to upgrade it.
  • Some of the enemy attacks cannot be blocked or parried, only dodged. They are indicated by a red skull icon appearing just before the attack.
  • When an enemy attacks from left or right, dodge into the attack direction at the very last moment. If executed correctly, it will allow Coen to counterattack.
  • To make a non-vampiric perk available, you must read a book that describes it. Only then will you be able to purchase a perk by spending Skill Points.
  • There is only one way for Coen to make new vampiric perks available - by drinking blood. The more blood he consumes, the more powers will become available to him.
  • When Coen turns into a vrakhir, his wounds and scars heal much faster - so fast, in fact, that using Witchcraft Abilities at night becomes impossible.
  • Exploring by foot may be too slow for you. Learn Mercurial Fervour, or Shapeshift ability to traverse the terrain with supernatural speed during both day and night.
  • Bakr is the largest uriashi clan in Vale Sangora. How large exactly - only few people know, as uriashi kill most humans who venture too close.
  • Vrakhiri turn their offspring by driving their fang through a person’s heart. But not all such transformations end well, with some results worse even than death.
  • After taking over Vale Sangora, Brencis cut it off from the outside world. No one knows about the vrakhiri takeover - and no one will come to aid.
  • Contrary to many legends, a crucifix or garlic will do a vrakhir no harm. Silver and sunlight, on the other hand, are two of their greatest fears.
  • Even though Brencis convinced some uriashi to settle and work in Svartrau, most monsters still stick to the shadows and avoid humans - just in case.
  • Those who dare to roam the forests, bogs, and mountains of Vale Sangora tell stories about numerous unexplained, spine-chilling phenomena they encountered.
  • Little is known about the first people of Vale Sangora, who lived in an age obscured by time and worshiped forgotten gods and heroes. Their secrets remain buried deep underground.
  • A dawnwalker shares many similarities with a vrakhir, but not when it comes to immortality. Dawnwalkers grow old very slowly, but they do age over time.
  • Many magic rituals require carving symbols on the sorcerer's own body. This dark art is inaccessible to vrakhiri, as all their wounds heal almost instantly.
  • AD 1349. Europe is being ravaged by the Black Death - a plague killing millions. Vale Sangora is one of the rare places protected from this grim fate… for a price.
  • Skender Dragosti, the previous ruler of Vale Sangora, didn’t spare the whip and many of his subjects prayed for his downfall. It turned out that someone was listening…
  • When the vrakhiri took over Vale Sangora, the nobility tried to oppose the new regime. Most of them were quickly dispatched and bled to death.
  • If you get lost in the marshes, you might see eerie lights appearing out of nowhere. Some claim they guide travellers to safety, others - to certain doom.
  • Some Sangoran folk tales mention small creatures who are obsessed with human teeth and love to steal them straight from people's mouths. To what end - no one knows.

Every in-game tutorial in The Blood of Dawnwalker

The Blood of Dawnwalker explains itself through 35 tutorial entries, and all of them are collected here with their original text. They cover basic controls, the whole combat system, the blood and time mechanics, and the interface panels Coen uses to manage everything else.

Tutorials appear in game when the situation that needs them comes up, which means several are easy to miss entirely. Reading them together is the fastest way to find the mechanic that has been quietly working against you.

Combat tutorials worth reading twice

The combat entries are the densest. Directional Block, Perfect Block, Omniblock, Unblockable Attacks, Dodging, Attacking and Combat Stance together describe a defensive system with more depth than most fights demand, and Omniblock in particular is the perk that forgives choosing the wrong block direction.

Weapon and Claw Arts, Abilities and Activation Charges cover the offensive side. All three spend the same resource: Coen starts with a single activation charge and can reach four through the Sustained Focus perk, and charges refill faster on successful attacks and blocks.

Blood, time and the day night cycle

Blood Drinking, Blood Craving and Clawride explain the vampire half of The Blood of Dawnwalker. The rule that matters most is that blood is the only way to restore health in the vampire form, whether by biting an enemy or using a blood vial assigned to a quickslot beforehand.

Time Progression is the other tutorial to read early. Time advances when Coen completes activities rather than on a clock, the time bar holds eight segments, and filling it flips day to night. The Journal tutorial explains the sun and moon markers that lock objectives to one phase.

Interface tutorials that save time

Several tutorials cover things that are easy to get wrong for hours. Overencumbrance explains why Coen suddenly cannot run or fast travel, Fast Travel explains that shrines are the only travel points, and Day and Night Equipment Presets explains why gear appears to change on its own at dusk.

Scouting Towers, Difficulty Markers and Court and Infamy each explain a system that is otherwise invisible: hidden activities revealed from towers, the yellow, orange and red skulls that flag dangerous content, and how disrupting the boyars of Vale Sangora produces new edicts.

Frequently Asked Questions

How many tutorials are in The Blood of Dawnwalker?

There are 35 in-game tutorial entries, covering controls, combat, blood, time, the interface panels and the Court system.

Why can I suddenly not run or fast travel in The Blood of Dawnwalker?

Coen is overencumbered, which happens when the inventory weight limit is exceeded. Sell, destroy or stash items in storage, which is available at every shrine.

Why does my equipment change on its own in The Blood of Dawnwalker?

Separate equipment presets are saved for the human and vampire forms, including quickslots, and the game swaps between them automatically at the start of each day and night.

What is Omniblock in The Blood of Dawnwalker?

Omniblock is the defensive option that covers all directions, so it forgives choosing the wrong block direction. The tutorials describe it alongside Directional Block and Perfect Block.

How does time pass in The Blood of Dawnwalker?

Time advances when Coen completes activities, not on a real clock. The time bar is divided into eight segments, and filling all of them turns day into night or night into day.