The full achievement list for The Blood of Dawnwalker
The Blood of Dawnwalker has 46 achievements, and 23 of them are hidden in game. Every one is listed here with its unlock condition, including the hidden entries, which means this page contains story details the game deliberately keeps back.
Achievements are taken straight from the game files rather than from reports, so the conditions match what the game actually checks. Where an achievement counts something, the target number is shown rather than described vaguely.
Progress achievements and counters
Several achievements are counters rather than one-off events, tracking how many of something Coen has done across a playthrough. Those are the ones worth knowing about early, because missed opportunities in the first half of The Blood of Dawnwalker are expensive to make up later.
Where an achievement involves specific items, creatures or quests, those are linked from the achievement page, so it is possible to jump straight from a counter to the list of things that count towards it.
Story achievements and the main goal
The main goal of The Blood of Dawnwalker is deliberately open, and several achievements reflect that by rewarding how Coen resolves a situation rather than whether he finished it. Quests with multiple endings are the ones to watch, since the ending reached is what the achievement checks.
That makes the quest list and the achievement list worth reading together. Each quest page records the endings it can reach, which is the quickest way to see whether a choice made hours ago has closed off an achievement.
Planning a full completion run
Completing everything means clearing all 205 quests and activities, which pays 103,175 experience against a level 50 cap, so a completionist run comfortably maxes Coen well before the end. That leaves the constraint on the Court and Infamy side rather than the level side.
Because disrupting boyar activities raises Infamy and triggers edicts that make Vale Sangora more hostile, a full completion run in The Blood of Dawnwalker is best done in an order that leaves the most restrictive edicts until the exploration is already finished.