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The Blood of Dawnwalker Court - Brencis's Boyars and Activities - The Blood of Dawnwalker

Court

The court of Brencis in The Blood of Dawnwalker: three boyars, 18 activities that disrupt them, and how Infamy turns into new edicts.

The Knyaz of Vale Sangora, our usurper. Born in the ancient Roman Empire, he comes from a faraway land, and is still vividly proud of his past and his heritage. He rules the valley together with his three vrakhir boyars ever since his takeover two years ago. Many believe he saved us – and yes, in a way he did – but he did not do it for us. And little by little, the people of Vale Sangora are finding out that he is not the benevolent knyaz he claimed to be. He took residence in Greifberg Castle above Svartrau, from where he oversees everything. It won't be easy to get to him in his fortress – but difficult doesn't mean impossible.

Xanthe

15 activities under Xanthe in The Blood of Dawnwalker
Xanthe - The Blood of Dawnwalker

Xanthe watches over the southeastern parts of Vale Sangora. The boyaress is procuring supernatural advantages for Brencis's army – she conducts bizarre experiments, grows the Blood Guard ranks, and unearths the valley's ancient secrets. She had lived here for centuries, long before the new knyaz arrived and staged his takeover. What reasons she has to pledge obedience to a vrakhir younger than her – no one knows. It could be simple convenience... or something far more perturbing.

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Abducted Girls - The Blood of Dawnwalker Abducted Girls

Transports of girls captured on the boyaress's behest. Freeing them would anger Xanthe.

Blood Guard Recruiters - The Blood of Dawnwalker Blood Guard Recruiters

Soldiers seeking conscripts for the Blood Guard. Eliminating them would hinder the recruitment process and thus anger Xanthe.

Artefact Transports - The Blood of Dawnwalker Artefact Transports

Transports of artefacts unearthed on the boyaress's behest. Intercepting them would anger Xanthe.

Ancient Digsites - The Blood of Dawnwalker Ancient Digsites

Places where soldiers of the boyaress seek ancient artefacts. Interrupting their work would anger Xanthe.

Blood Guard Mentors - The Blood of Dawnwalker Blood Guard Mentors

Elite Blood Guard soldiers. Eliminating them would interfere with the training and thus anger Xanthe.

Gargoyle Manufacture - The Blood of Dawnwalker Gargoyle Manufacture

The boyaress hired a malevolent scholar to produce gargoyles. Killing him would ensure no further monstrosities are created - and anger Xanthe.

Cathedral Ritual - The Blood of Dawnwalker Cathedral Ritual

Going against Brencis's wishes, Xanthe turned one of the cathedral workers into a murohn. The knyaz will find out soon - and this means discord among the vrakhiri.

Bakir

12 activities under Bakir in The Blood of Dawnwalker
Bakir - The Blood of Dawnwalker

Bakir rules over the southwestern parts of Vale Sangora. The Mad Khan keeps the valley's population obedient and anyone wise enough knows that he is not to be crossed: as an experienced warrior with unabashed enjoyment of cruelty, he makes a formidable opponent. Bakir oversees handing out the rewards to the supporters of the regime, as well as doling out punishments to dissidents. And every now and then, he makes it into a grotesque game show. It’s difficult to say when he’s more terrifying – when he wants to kill you, or when he wants to be your friend.

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Rebel Hunters - The Blood of Dawnwalker Rebel Hunters

Elite soldiers seeking manumits. Killing them would anger Bakir.

Distilleries - The Blood of Dawnwalker Distilleries

Production centres of strong alcohol, used to control the population of the valley. Destroying them would anger Bakir.

Pillories - The Blood of Dawnwalker Pillories

Places where prisoners are publicly humiliated to amuse the masses. Freeing the captives would anger Bakir.

Payoff Transports - The Blood of Dawnwalker Payoff Transports

Goods meant for uriashi and kobolds. Intercepting them would anger Bakir.

Uriash Village - The Blood of Dawnwalker Uriash Village

Bakir wants to recruit more uriash warriors from Clan Bakr's village. Convincing them to resist - or else, simply killing them - would anger Bakir.

Ambrus

14 activities under Ambrus in The Blood of Dawnwalker
Ambrus - The Blood of Dawnwalker

Ambrus's lands stretch across the northern parts of Vale Sangora. He manages the supply chain of human blood for Brencis and his vrakhir allies – from bleeding prisoners to transporting and storing blood for future use. As the youngest vrakhir in the valley, turned only during Brencis's takeover, Ambrus has a lot to prove – both his competence and his loyalty to his sire. And he loves to make a show of it all, carrying himself with flamboyance and flair. The odd thing about him is – he seems to still genuinely enjoy the company of humans over that of other vrakhiri.

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Blood Cellars - The Blood of Dawnwalker Blood Cellars

Stockpiles of human blood. Destroying them would anger Ambrus.

Blood Transports - The Blood of Dawnwalker Blood Transports

Transports of human blood. Intercepting them would anger Ambrus.

Draining Dungeons - The Blood of Dawnwalker Draining Dungeons

Dungeons filled with prisoners destined to be drained. Freeing them would anger Ambrus.

Leech Collectors - The Blood of Dawnwalker Leech Collectors

Camps of leech collectors. Dispersing them would anger Ambrus.

Prisoner Transports - The Blood of Dawnwalker Prisoner Transports

Prisoners on the move. Freeing them would anger Ambrus.

Prisoner Processing Camp - The Blood of Dawnwalker Prisoner Processing Camp

Places where prisoners await transport. Freeing them would anger Ambrus.

Infamy

Alert levels up to 900
  • Insignificant 3 edicts
  • Notorious 6 edicts
  • Dreaded 9 edicts

The court of Brencis in The Blood of Dawnwalker

Vale Sangora is ruled by the vrakhir Brencis, and beneath him sit three boyars: Xanthe, Bakir and Ambrus. The Court panel in The Blood of Dawnwalker is where Coen sees which activities damage which boyar, and completing enough of them opens the opportunity to face the ruling vrakhir himself.

Eighteen activities are assigned across the three boyars, six each. They are not abstract tasks; each one is a real operation somewhere in Vale Sangora, and disrupting it removes something the boyar depends on.

  • Xanthe - Abducted Girls, Blood Guard Recruiters, Blood Guard Mentors, Artefact Transports, Ancient Digsites, Gargoyle Manufacture, Cathedral Ritual
  • Bakir - Rebel Hunters, Distilleries, Pillories, Payoff Transports, Uriash Village
  • Ambrus - Blood Cellars, Blood Transports, Draining Dungeons, Leech Collectors, Prisoner Transports, Prisoner Processing Camp

Infamy and how it rises

Every disruption raises Coen Infamy. Infamy runs through three stages in The Blood of Dawnwalker: Insignificant, Notorious and Dreaded, and it is tracked in the same Court panel as the boyars themselves.

The actions that raise it are weighted. Tearing a banner from a city wall is a small offence, killing soldiers at a checkpoint or a military camp is worth more, and massacring a guard post is worth several times either. Infamy is therefore a measure of how loud Coen has been, not simply how much he has done.

Why Infamy has teeth

Each new Infamy level makes Brencis issue a new edict, and every edict makes Vale Sangora a little more hostile. There are nine of them in total, three per Infamy stage, covering everything from checkpoints on the roads to a curfew and eventually an army reform.

That gives the Court system a real cost. Clearing boyar activities is how Coen reaches Brencis, but it is also how the world closes in around him, which is the trade The Blood of Dawnwalker asks the player to make deliberately rather than by accident.

Reading the Court pages

Each boyar page here lists the activities assigned to them, the quests those activities belong to and the quest that unlocks the confrontation. Activity counts include everything nested underneath a boyar, so the progress shown matches what the in-game Court panel counts.

The edicts list runs alongside in enactment order, so it is possible to look ahead and see exactly which restriction arrives at which Infamy stage before committing to another round of disruption in Vale Sangora.

Frequently Asked Questions

Who are the boyars in The Blood of Dawnwalker?

Brencis rules Vale Sangora with three boyars beneath him: Xanthe, Bakir and Ambrus. Eighteen court activities are divided between them, six each.

How do I raise Infamy in The Blood of Dawnwalker?

By disrupting the order Brencis and his boyars maintain. Actions are weighted: tearing down a banner is minor, killing soldiers at a checkpoint or camp counts for more, and massacring a guard post counts for several times as much.

What are the Infamy stages in The Blood of Dawnwalker?

Three: Insignificant, Notorious and Dreaded. Each new Infamy level makes Brencis issue another edict, and there are nine edicts in total.

How do I get to fight Brencis?

By completing enough boyar activities in the Court panel. Once enough of them are disrupted, the opportunity to face the ruling vrakhir opens up.

Is raising Infamy bad in The Blood of Dawnwalker?

It cuts both ways. Disrupting boyar activities is the route to Brencis, but every Infamy level triggers a new edict that makes Vale Sangora more hostile, from road checkpoints to a curfew and an army reform.