Enemy stats in The Blood of Dawnwalker
This list covers 86 enemies in The Blood of Dawnwalker, 31 of which are bosses, built from 152 stat profiles in the game files. Each enemy page shows health, melee damage and the rest of the profile at whatever level you pick, using the same scaling the game applies.
Enemies scale with Coen rather than sitting at a fixed level, and difficulty presets adjust that further. Beyond raw numbers, higher difficulties raise enemy attack speed and shrink the parry window as Coen levels, which is why a level 30 fight feels sharper than a level 10 one even against the same creature.
Combat behaviour matters more than health
Each enemy page lists whether the creature parries, whether it dodges and the distance it prefers to fight at. Those three facts decide the approach far more than the health bar does: something that parries punishes greedy combos, and something that keeps its distance punishes slow greatswords.
The game also flags dangerous fights with skull markers. A yellow skull means increased difficulty, orange means a serious challenge and red means every mistake will be fatal. The same markers appear on quests, so a red skull on a quest usually means a red skull enemy waiting at the end of it.
Drops, loot tables and blood
Every enemy that drops anything is linked to its loot table, and those tables are shared, so the same table often serves several creatures. Each item in the table links back to its own page, which makes it possible to work backwards from a wanted sword to the creature most likely to drop it.
78 of the enemies in The Blood of Dawnwalker can be drunk from. The escape chance depends on the level gap: a target within three levels of Coen cannot escape a bite at all, four to six levels above gives it a 40 percent chance, seven to nine gives 80 percent, and ten or more levels above makes escape certain.
Experience from bosses
Combat experience is paid by size rather than by name. A small enemy is worth 10 experience, a standard one 15, big 30 and large 60, while mini bosses pay 150, bosses 300, huge bosses 600 and the largest 1,200, all before the level difference multiplier is applied.
Because that multiplier drops to 0.3 for anything four or more levels below Coen and doubles for anything seven or more levels above, the 31 bosses in Vale Sangora are worth fighting early rather than saving for later, when the reward has already decayed.