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The Blood of Dawnwalker Edicts - All Nine of Brencis's Decrees - The Blood of Dawnwalker

Edicts

All nine edicts in The Blood of Dawnwalker in enactment order, with their effects, Infamy stage and the checkpoints each one places.

1. On Protection of Habitations

Insignificant
I, Brencis, by the will of God, the sole and rightful ruler of Vale Sangora, having in mind the safety of my subjects, decided to increase the number of armed patrols safeguarding the habitations of our valley. Anyone found disrupting peace will be apprehended and punished in proportion to their crimes.
  • Additional patrols in settlements

2. On Increased Vigilance

Insignificant · 21 checkpoints
I, Brencis, by the will of God, the sole and rightful ruler of Vale Sangora, in response to continuing disruption of peace of my beloved subjects, have decided the following. From now on, armed men shall guard villages as well as Svartrau's gates. Their mandate is to apprehend anyone acting against my laws and wishes. May our holy covenant last forever.
  • Military checkpoints appear throughout the valley

3. On Prices and Tolls

Insignificant
I, Brencis, by the will of God, the sole and rightful ruler of Vale Sangora, spare no expenses to ensure peace for my subjects. The costs I incur fighting off rabble-rousers and trouble-makers are considerable. In order to prevail over my enemies, I need adequate means. Therefore, I hereby declare that the previously annulled taxes are to be reinstated, and the existing tithes and tolls are to be increased, effective immediately. May our holy covenant last forever.
  • Price increases throughout the valley
Trade Law

All types of items become 15% more expensive in shops across the valley.

4. On Road Safety

Notorious
I, Brencis, by the will of God, the sole and rightful ruler of Vale Sangora, in response to ongoing challenges to my authority, declare what follows: further patrols will be sent out to protect the roads and highways across the valley. They will be on the lookout for anyone disrupting peace, in particular the odious rebels, who call themselves manumits, and the loathsome outcast known as Coen of Laslea. May our holy covenant last forever.
  • Additional soldiers patrol the roads
  • Patrol commanders now recognise Coen

5. On Curfew

Notorious
I, Brencis, by the will of God, the sole and rightful ruler of Vale Sangora, caring deeply for the safety of my fief, declare the following. From now on, all of my beloved subjects, unless otherwise instructed and bearing adequate warrant, are to remain indoors from dusk till dawn. All taverns and inns are likewise to shut down after rooster's last crow. This is to protect the good people of Vale Sangora from enemies of the peace, Coen of Laslea chief among them. May our holy covenant last forever.
  • Fewer people outdoors between dusk and dawn

6. On Civil Unrest

Notorious · 18 checkpoints
I, Brencis, by the will of God,the sole and rightful ruler of Vale Sangora, declare what follows. Due to continued civil unrest, resulting from despicable actions of my enemies, including one Coen of Laslea, further patrols have been sent out to keep watch over the valley's roads, highways and habitations. And since these additional men shall require adequate equipment and pay, further taxes and tithes will be introduced to compensate for said expenses. May our holy covenant last forever.
  • Further military checkpoints appear throughout the valley
  • Further price increases throughout the valley
Trade Law

All types of items become 30% more expensive in shops across the valley.

7. On Public Enemy

Dreaded
I, Brencis, by the will of God, the sole and rightful ruler of Vale Sangora, hereby declare Coen of Laslea enemy of the state. He has been sentenced to death in absentia, and my men-at-arms, as well as bounty hunters, have been sent out to ensure that justice is done. Additionally, anyone who crosses paths with this despicable individual is to report it to authorities without delay. Failure to do so will be considered treason, and will be punished accordingly. May our holy covenant last forever.
  • Headhunters appear in the valley
  • All soldiers now recognise Coen

8. On Army Reform

Dreaded · 3 checkpoints
I, Brencis, by the will of God, the sole and rightful ruler of Vale Sangora, announce what follows. Given the ongoing threat to the well-being of my beloved subjects, posed by the heinous individual known as Coen of Laslea, I have undertaken the necessary steps to ameliorate the condition of my troops. They have received additional training, and superior equipment. Our triumph over the enemy of the state is now a matter of time. May our holy covenant last forever.
  • All soldiers become stronger
Strong Soldiers

All soldiers have their level offset by 4

9. On Svartrau Defences

Dreaded
I, Brencis, by the will of God, the sole and rightful ruler of Vale Sangora, hereby ordain that all gates leading into the City of Svartrau are to be closed shut until further notice. No one, unless otherwise authorised and bearing adequate warrants, is to enter or leave the city. This is to protect the populace of Svartrau from the villain known as Coen of Laslea and his bestial actions. May our holy covenant last forever.
  • Svartrau gates are shut

What edicts are in The Blood of Dawnwalker

Edicts are how Brencis answers Coen. Each time Infamy reaches a new level, the ruling vrakhir proclaims another edict, and the valley tightens around the player. There are nine in The Blood of Dawnwalker, three at each of the three Infamy stages.

They arrive in a fixed order, so the sequence can be read in advance. The early three land at the Insignificant stage, the middle three at Notorious and the last three at Dreaded, which is why Infamy is worth watching rather than ignoring.

  • Insignificant - On Protection of Habitations, On Increased Vigilance, On Prices and Tolls
  • Notorious - On Road Safety, On Curfew, On Civil Unrest
  • Dreaded - On Public Enemy, On Army Reform, On Svartrau Defences

What each edict changes

Edicts change the world state rather than a single number. Some place new checkpoints on the roads of Vale Sangora, some raise prices and tolls at merchants, and the later ones alter how the military itself is organised and how Svartrau City is defended.

Each edict page lists the proclamation text exactly as Brencis gives it, the effects it applies, the world state facts it sets and the checkpoints it adds, so the practical consequence of the next edict is visible before it is triggered.

Playing around the edicts

Because edicts arrive in order, Infamy can be treated as a throttle. Clearing boyar activities quickly stacks edicts quickly; spacing them out leaves Vale Sangora easier to move through while other quests are finished.

The curfew and road safety edicts in particular change how travel works in The Blood of Dawnwalker, which interacts directly with the day and night cycle and with fast travel between shrines. Finishing exploration before the middle three edicts land is a reasonable way to plan a run.

Edicts, perks and world state

Several edicts also carry a perk effect, meaning they modify Coen directly rather than only the world around him. Those are listed on the edict page alongside the checkpoints and world state changes so the full impact is in one place.

Nothing about the edict sequence is random. The same nine proclamations arrive in the same order in every playthrough, only at the pace Infamy sets, which makes this list a genuine planning tool rather than a record of one run.

Frequently Asked Questions

How many edicts are in The Blood of Dawnwalker?

There are nine, issued in a fixed order, three at each of the three Infamy stages.

What triggers an edict in The Blood of Dawnwalker?

Reaching a new Infamy level. Infamy rises when Coen disrupts the order kept by Brencis and his boyars, and each new level makes Brencis proclaim the next edict in the sequence.

What do edicts do in The Blood of Dawnwalker?

They change the world state: new road and settlement checkpoints, higher prices and tolls, a curfew, and later a reform of the army and the defences of Svartrau City. Several also apply a perk effect to Coen.

Are edicts random in The Blood of Dawnwalker?

No. The same nine edicts arrive in the same order in every playthrough. Only the pace changes, set by how fast Infamy rises.

Can I avoid edicts in The Blood of Dawnwalker?

Only by keeping Infamy low, which means leaving boyar activities undisrupted. Since those activities are the route to Brencis, edicts are a cost rather than something to avoid entirely.