Logo
v1.0
Games
Lantern
The Blood of Dawnwalker Progression - XP, Levels and Corruption - The Blood of Dawnwalker

Progression

XP needed per level to the level 50 cap in The Blood of Dawnwalker, skill points earned, Corruption levels and the four difficulty presets.

Levels and skill points

XP needed for every one of the 50 levels in The Blood of Dawnwalker
Level XP for level Total XP Skill points Total points
1 0 0 0 0
2 600 600 1 1
3 640 1,240 1 2
4 680 1,920 1 3
5 720 2,640 2 5
6 760 3,400 1 6
7 800 4,200 1 7
8 840 5,040 1 8
9 880 5,920 1 9
10 920 6,840 2 11
11 960 7,800 1 12
12 1,000 8,800 1 13
13 1,040 9,840 1 14
14 1,080 10,920 1 15
15 1,120 12,040 2 17
16 1,160 13,200 1 18
17 1,200 14,400 1 19
18 1,240 15,640 1 20
19 1,280 16,920 1 21
20 1,320 18,240 2 23
21 1,360 19,600 1 24
22 1,400 21,000 1 25
23 1,440 22,440 1 26
24 1,480 23,920 1 27
25 1,520 25,440 2 29
26 1,560 27,000 1 30
27 1,600 28,600 1 31
28 1,640 30,240 1 32
29 1,680 31,920 1 33
30 1,720 33,640 2 35
31 1,760 35,400 1 36
32 1,800 37,200 1 37
33 1,840 39,040 1 38
34 1,880 40,920 1 39
35 1,920 42,840 2 41
36 1,960 44,800 1 42
37 2,000 46,800 1 43
38 2,040 48,840 1 44
39 2,080 50,920 1 45
40 2,120 53,040 2 47
41 2,160 55,200 1 48
42 2,200 57,400 1 49
43 2,240 59,640 1 50
44 2,280 61,920 1 51
45 2,320 64,240 2 53
46 2,360 66,600 1 54
47 2,400 69,000 1 55
48 2,440 71,440 1 56
49 2,480 73,920 1 57
50 2,520 76,440 2 59

Corruption levels

The 15 Corruption levels and the blood segments each one needs
Corruption Blood segments Total segments
1 5 5
2 10 15
3 15 30
4 25 55
5 25 80
6 25 105
7 25 130
8 35 165
9 35 200
10 35 235
11 45 280
12 45 325
13 45 370
14 45 415
15 45 460

Perk level requirements

What each perk level needs before it can be taken
  • Perk level 1 Player level 0, 0 skill points spent
  • Perk level 2 Player level 5, 2 skill points spent
  • Perk level 3 Player level 10, 4 skill points spent
  • Perk level 4 Player level 15, 6 skill points spent

Difficulty presets

The 4 difficulty settings in The Blood of Dawnwalker

Story

An immersive story experience with less challenging combat. Enemies are weaker and slower. Coen has more stamina.

Fair

A balanced experience with fair gameplay challenges. All of Coen's and enemy statistics are at their default levels.

Challenging

Realistic and deadly. Enemies are more aggressive and they hit harder. Coen has less stamina.

Duelist

No directional indicators. Enemies have less health, but they are far more aggressive and hit much harder. Coen has much less stamina.

Levels and experience in The Blood of Dawnwalker

The level cap in The Blood of Dawnwalker is 50. Level 2 costs 600 experience, and the requirement climbs by a small fixed step each level after that, so the early levels arrive quickly and the last ten take considerably longer.

Levelling grants skill points, usually one per level with a second at certain milestones, and those points are spent at shrines. Quests add another 133 skill points across the game, which is why quest completion in The Blood of Dawnwalker is a progression system and not a side activity.

Where experience comes from

Combat experience is paid by enemy size and scaled by the level difference between Coen and the target. A small enemy is worth 10, a default one 15, a big one 30 and a large one 60, rising through 150 for a mini boss, 300 for a boss, 600 for a huge boss and 1,200 for the largest.

That reward is multiplied by 0.3 when the target is four or more levels below Coen, stays at 1.0 within three levels either way, rises to 1.2 from four levels above and doubles from seven levels above. Farming trivial enemies does not work; fighting above your level does.

Quest experience tiers

Quest rewards in The Blood of Dawnwalker come from a fixed tier table rather than being written per quest, which makes them easy to compare. The full set of 205 quests and activities pays out 103,175 experience in total.

  • Very small quest - 100 XP, or 175 for the plus variant
  • Small quest - 250 XP, or 325 for the plus variant
  • Medium quest - 500 XP, or 650 for the plus variant
  • Large quest - 1,000 XP, or 1,300 for the plus variant
  • Very large quest - 1,500 XP, or 1,800 for the plus variant
  • Inspections and vistas - 25 to 250 XP depending on size

Corruption, blood and difficulty

Corruption is the vampire half of progression. It advances on blood segments drunk rather than on experience: the first level needs 5 segments, the second another 10, the third another 15, then 25 a level for several levels and rising from there. Coen starts with 2 blood segments worth 150 each.

The Blood of Dawnwalker ships four difficulty presets, Story, Immersive, Normal and Hard, and they change combat maths rather than only numbers. Story halves enemy health, cuts enemy damage to 40 percent and multiplies the parry window by 2.5, while higher difficulties raise enemy attack speed and shrink the parry window as Coen levels up.

Frequently Asked Questions

What is the level cap in The Blood of Dawnwalker?

The level cap is 50. Level 2 costs 600 experience and each level after that costs slightly more than the last.

How much XP do enemies give in The Blood of Dawnwalker?

Base combat XP runs from 10 for a small enemy to 1,200 for the largest boss, then it is multiplied by level difference: 0.3 if the enemy is four or more levels below you, 1.2 from four levels above and 2.0 from seven levels above.

How many skill points are there in The Blood of Dawnwalker?

Levelling grants one skill point at most levels and two at some milestones, and quests award a further 133 skill points across the game.

What is Corruption in The Blood of Dawnwalker?

Corruption is the vampire progression track, advanced by drinking blood rather than by experience. The first level needs 5 blood segments, the second 10 more and the third 15 more, with later levels costing 25 or more each.

Which difficulty should I pick in The Blood of Dawnwalker?

There are four presets. Story halves enemy health, reduces enemy damage to 40 percent and multiplies the parry window by 2.5; Immersive, Normal and Hard progressively speed enemies up and shrink the parry window as you level.