Logo
v1.0
Games
Lantern

Rise at Dawn

Main quest q302 10 objectives

The plan is simple. First, we seize Eastridge Outpost and let Catalin’s troops in. Only then do we move on Greifberg.

XP
3,400

Objectives

10 objectives in Rise at Dawn
  1. 1
    Come back in a few days

    Marat needs some time to prepare before the manumits can move on Greifberg. I should check on him in a few days.

  2. 2
    Come back by morning

    Catalin’s troops stand ready, and so do we. The rebellion rises at dawn.

  3. 3
    Return to Marat once you’re ready to move

    Marat awaits my word. Once I’m ready, we move on Greifberg, and finish Brencis for good.

  4. 4
    Follow Marat

    We need to get into position before we can strike at Eastridge Outpost.

  5. 5
    Tie your rope

    We strike from above – don’t give them the chance to regroup and bunker up. Just need to get this rope sorted first.

    1 time segment
  6. 6
    Defeat the vanguard

    The first wave of defenders has spotted us. We must deal with them swiftly!

  7. 7
    Breach the second gate

    The fight continues. Another gate must fall.

  8. 8
    Open the outer gate

    This is it – we’re taking Eastridge down! I just need to climb the tower, and open the outer gate to let Catalin’s troops in.

    1 time segment
  9. 9
    Talk to the quartermaster

    I need to be as ready as possible before we strike at Greifberg. Best see the quartermaster.

    Optional
  10. 10
    Go to Marat once you’re ready for the final battle

    Catalin’s troops are here. Once I’m ready, I must report to Marat for our final strike on Greifberg.

    1 time segment

Endings

3 outcomes for Rise at Dawn
  • Eastridge Outpost is taken. Catalin’s troops have breached the walls. Next, we bring Greifberg to its knees.
  • At the last moment, I faltered and turned my back on Crake and his rebellion. I’m done with this fight.
  • I didn't have the time to handle this matter in the end.

Part of the same story

1 other journal entry in this chain