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What Hunts the Night

Main quest q106 13 objectives

Crake wishes to work with me to uncover what sort of monsters Brencis is creating.

XP
1,750

Objectives

13 objectives in What Hunts the Night
  1. 1
    Report back to Crake

    I found out what happened to the missing scouts, but Crake won't be too happy about it.

  2. 2
    Speak with Crake

    The missing manumit scouts are all dead, killed by some sort of a terrifying monster. And apparently Brencis is building an army of these creatures. Crake must hear about this at once.

  3. 3
    Help Crake investigate the scouts's deaths

    Crake wants to know what monster – possibly Brencis's creation – slaughtered his men. He needs my help to find out the truth... and stay alive.

    Night only 3 time segments
  4. 4
    Meet Crake and Sara in front of St. Teotim's Church at night

    Crake and Sara will meet me at night in front of St. Teotim's Church in Middens. We must find out why the dying scout pointed me there of all places.

    Night only
  5. 5
    Follow Crake and Sara

    No signs of the guards. We can move forward to investigate the church.

    Night only
  6. 6
    Open church gate from the other side

    Something is blocking the church gate. I can go over the top, but Crake and Sara need to enter in a more traditional way.

    Night only
  7. 7
    Investigate the churchyard

    We need to search the churchyard for clues. There must be something here that will help us figure out this whole mess.

    Night only
  8. 8
    Inspect the monster's remains

    Boyan's ramblings were no fever dream – the creature is real, a bloody winged monstrosity. Perhaps its remains will provide some clue as to how it came into existence.

    Night only
  9. 9
    Help Crake escape the ambush

    Everything’s gone to hell. Sara is dead, and soldiers ambushed me and Crake out of nowhere. We have to run!

    Night only
  10. 10
    Open the gate from the other side

    We’ve hit a locked gate. I need to open it for Crake.

    Night only
  11. 11
    Show the inscription to Crake

    I discovered an inscription clutched in the monster’s jaws. It’s written in a language I don’t recognise, but maybe Crake will know what it means.

    Night only
  12. 12
    Check the belltower doors

    That black trail leads to the belltower doors. I wonder what hides behind them...

    Night only
  13. 13
    Defeat the monster

    While investigating a lead in St. Teotim's church, we were attacked by a winged monster. We must kill this abomination.

    Night only

Rewards

6 reward steps granting items or skills

Endings

3 outcomes for What Hunts the Night
  • The odd inscription I found in that monster's mouth may hold the secret to defeating all of them. Fortunately, Crake knows someone who can help decipher it.
  • I have failed the manumits. That path is closed to me now.
  • I was never able to get to the bottom of this mess with Brencis's monsters.

Part of the same story

3 other journal entries in this chain