What Moves the Dead
That gargoyle… Someone must have created it for Brencis. We need to discover who.
- XP
- 1,750
Objectives
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1
Follow Crake
Crake knows someone who can help us decipher that odd inscription, but we must get to Neustadt first.
1 time segment -
2
Meet with Crake in Neustadt
Crake might know someone who can help us decipher that odd inscription, but I must first make my way to Neustadt. And by day, nonetheless.
1 time segment -
3
Follow Crake and Mevasser
That wasn't exactly a warm welcome. Mevasser stormed out, but Crake's still trying to convince him to help us. I need to follow.
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4
Inspect the woodcut
Mevasser agreed to help us after all. He showed us a woodcut of Silas and his workshop. Maybe it can help us find the place?
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5
Search for Silas's notes
Mevasser told us of a legendary alchemist, Silas, who may have been the first to create gargoyles. His notes should hold the key to this mystery.
4 time segments -
6
Go with Crake to Altenmarkt
Judging from the woodcut, Silas had his workshop in Altenmarkt. We'll look for it right away.
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7
Meet with Crake in Altenmarkt
Judging from the woodcut, Silas had his workshop in Altenmarkt. I should meet with Crake soon to look for it.
1 time segment -
8
Ask the townsfolk about Silas
We have located the street where Silas kept his workshop, but we still need to find the exact building. Let's ask around.
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9
Find the house by the stone arch
An old lady pointed us to a house that may have once belonged to Silas. We need to check it out with Crake.
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10
Search inside the house
We entered the house that matched the description. I'm still not sure if Silas actually lived here, so we need to search the place thoroughly.
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11
Inspect the chimney
The only thing that stands out here is the chimney. I should take a closer look at it.
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12
Examine the floor next to the chimney
The floorboards next to the chimney seem different from the others. Perhaps they can be moved?
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13
Enter the basement
We found a hatch under the floorboards. I guess it hides the entrance to the basement.
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14
Search the basement
There doesn't seem to be much in the basement, but still – maybe Silas hid something here?
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15
Check where the passage leads
We discovered a secret passage hidden behind a bookcase. It leads further underground.
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16
Search the ruins
Ancient ruins, right beneath Svartrau! This must be where Silas carried out his disgusting experiments.
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17
Search the laboratory
There’s no mistaking it. This was Silas’s workshop, or rather his laboratory. But it seems someone was here before us. Were they searching for his research notes as well?
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18
Search the deeper ruins
Those thieves dropped a page from Silas’s book. Maybe we can still catch them, or at least find out where they took the rest.
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19
Inspect the body
Something massacred this man. I might still find clues on his body, or maybe even the stolen book itself.
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20
Rescue Crake
Some monster has dragged Crake deeper into the ruins. I must rescue him!
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21
Lead Crake out of the ruins
I have defeated the monster, but Crake is wounded. I must guide him safely out of the ruins.
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22
Find the yellow house by the stone arch
Henrik, a merchant from Altenmarkt, pointed us to a house that may have once belonged to Silas. We need to check it out with Crake.
Rewards
Endings
- The legend is true! Silas did write about gargoyle creation. Now that book is in the hands of the infamous mage, Aurelius. I must recover it at all costs.
- I have failed the manumits. That path is closed to me now.
- I never finished uncovering the secret of how gargoyles are created.