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Ambrus's Dungeons: Evil and Convenience

Open world activity oa107 8 objectives

Ambrus's soldiers bring prisoners to secluded prisons. Might be a good idea to disturb this operation.

XP
250
Skill points
1

Objectives

8 objectives in Ambrus's Dungeons: Evil and Convenience
  1. 1
    Investigate the outpost

    I likely won't get an invitation – but I can still see what I'm dealing with here. I'd better be ready for a fight.

  2. 2
    Interrogate the chief jailer

    I should question the chief jailer. Maybe he'll tell me why the soldiers were preparing to burn the camp.

  3. 3
    Kill the chief jailer

    This coward deserves just one fate.

  4. 4
    Investigate the camp

    I should search the camp for clues as to what happened here. For some reason, the soldiers packed up the carts with the blood cargo and prepared the camp itself to be burned.

    3 time segments
  5. 5
    Look for the fallen tree

    A fallen tree should demark the location of potential hidden stash. Let's find it.

  6. 6
    Follow the footprints

    I found some mysterious footprints. I should check where they lead to.

  7. 7
    Go back to the door

    I found the key – I can open the door now.

  8. 8
    Find out what the key opens

    I acquired a brass key, but I've no idea what it's for. I should look around, it might be worthwhile.

Rewards

1 reward step granting items or skills

Endings

5 outcomes for Ambrus's Dungeons: Evil and Convenience
  • I've let the jailer go free. There's been enough bloodshed here.
  • The jailer offered me a map pointing to a hidden stash in exchange for his freedom. I decided to let him go.
  • I gave the cowardly jailer a chance to win his freedom by beating me in a duel. He failed. Whoops.
  • I drained the cowardly jailer dry. There is a sense of poetic justice here.
  • I left the outpost be – there are more importants things to do.

Part of the same story

17 other journal entries in this chain