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Ambrus's Dungeons: Judge and Executioner

Open world activity oa106 9 objectives

Ambrus's soldiers bring prisoners to secluded prisons. Might be a good idea to disturb this operation.

XP
250
Skill points
1

Objectives

9 objectives in Ambrus's Dungeons: Judge and Executioner
  1. 1
    Investigate the outpost

    I likely won't get an invitation – but I can still see what I'm dealing with here. I'd better be ready for a fight.

  2. 2
    Find the jailer and take his key

    I need the key – it should be somewhere on the jailer's body.

  3. 3
    Investigate the camp

    I should search the camp for clues to figure out which version of the story is correct.

    Optional
  4. 4
    Open the cells and free the prisoners

    I have the key to the cells – I can free the prisoners.

  5. 5
    Decide the man’s fate

    It's up to me to decide the fate of the man accused of being a traitor.

    3 time segments
  6. 6
    Wait a day

    I should give things a little time to settle down.

  7. 7
    Visit the woodcutters's camp

    The freed woodcutters marked the location of their camp on my map. I should give them a visit.

  8. 8
    Find out what happened

    Something happened at the woodcutters's camp. I should investigate the site.

  9. 9
    Free the prisoners

    I can release the captured people from their cells.

Endings

4 outcomes for Ambrus's Dungeons: Judge and Executioner
  • I freed most of the prisoners kept by Ambrus, but I felt like one of them deserved his fate and decided to have no hand in changing its course.
  • I decided to free all of Ambrus's prisoners – perhaps it was a mistake and some of them deserved this fate, but it was not for me to judge.
  • I lost control and slaughtered all of Ambrus's prisoners in the dungeon. Shit.
  • I couldn't be bothered – Brencis awaits.

Part of the same story

17 other journal entries in this chain