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Ambrus's Dungeons: Twists and Turns

Open world activity oa108 4 objectives

Ambrus's soldiers bring prisoners to secluded prisons. Might be a good idea to disturb this operation.

XP
325
Skill points
1

Objectives

4 objectives in Ambrus's Dungeons: Twists and Turns
  1. 1
    Investigate the outpost

    I likely won't get an invitation – but I can still see what I'm dealing with here. I'd better be ready for a fight.

  2. 2
    Take the key from the chief jailer

    The prison key should be somewhere on the chief jailer's body.

  3. 3
    Open the cells

    I can use the key to free the prisoners now.

  4. 4
    Investigate the cellar

    This camp was bizzarely empty. Where is everyone? In that cellar?

    3 time segments

Endings

5 outcomes for Ambrus's Dungeons: Twists and Turns
  • I've freed the deserters from their captivity in Ambrus's dungeon. A second chance – I hope they use it well.
  • I've freed the deserters from their captivity in Ambrus's dungeon. Once they worked for Brencis's regime, now they go against it. I hope there will be many more like them in Vale Sangora.
  • The soldiers imprisoned by Ambrus will remain in their cells. I didn't have a good enough reason to free them.
  • I never got around to fully investigating that place. It's time to face Brencis.
  • I lost control and slaughtered all of Ambrus's prisoners in the dungeon. Shit.

Part of the same story

17 other journal entries in this chain