Ambrus's Dungeons: Twists and Turns
Open world activity
oa108
4 objectives
Ambrus's soldiers bring prisoners to secluded prisons. Might be a good idea to disturb this operation.
- XP
- 325
- Skill points
- 1
Objectives
4 objectives in Ambrus's Dungeons: Twists and Turns
-
1
Investigate the outpost
I likely won't get an invitation – but I can still see what I'm dealing with here. I'd better be ready for a fight.
-
2
Take the key from the chief jailer
The prison key should be somewhere on the chief jailer's body.
-
3
Open the cells
I can use the key to free the prisoners now.
-
4
Investigate the cellar
This camp was bizzarely empty. Where is everyone? In that cellar?
3 time segments
Endings
5 outcomes for Ambrus's Dungeons: Twists and Turns
- I've freed the deserters from their captivity in Ambrus's dungeon. A second chance – I hope they use it well.
- I've freed the deserters from their captivity in Ambrus's dungeon. Once they worked for Brencis's regime, now they go against it. I hope there will be many more like them in Vale Sangora.
- The soldiers imprisoned by Ambrus will remain in their cells. I didn't have a good enough reason to free them.
- I never got around to fully investigating that place. It's time to face Brencis.
- I lost control and slaughtered all of Ambrus's prisoners in the dungeon. Shit.
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